![]() Additionally it does not allow to create a group of dozens of large battleships and win every AI fleet that comes near. Basically this new feature does what it was requested for several months, it brings a realistic balance on the amount of ships that can consist of a fleet, preventing the AI and player to mass all ships into a single task force. The commanding level increases the maximum crew that can be commanded in a Task Force and is researchable in “Naval Communications”. Task Force limit: The Task Forces can now have a specific number of ships depending on the commanding level that is researched in campaign.With this new feature, which was one of the oldest and most requested from the players, the fire control should be much more effective and realistic. ![]() ![]() Previously each weapon group, for example secondary guns of 3-inch caliber, could only lock into one target and so if another target was approaching from the other side, the 3-inch guns would switch to this target and stop firing at the previous one, creating a very abusive situation against battleships which could not utilize fully their multiple secondary guns against destroyers that surrounded them. ![]()
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